Systems
I design systems with clear boundaries, explicit contracts, and an understanding that real-world constraints always win.
How I Think About Systems
A system is not a feature set — it is a set of responsibilities, interfaces, and failure modes that must remain understandable over time.
Whether software, hardware, or manufacturing workflows, I design systems to be:
- Explicit in their boundaries
- Observable in operation
- Resilient to partial failure
- Understandable by the next person